01 — Library
Every game, watched.
Point Splice at any folder — OBS, in-game recorders, anything that drops MP4s on disk. Built-in profiles cover the usual suspects; adding a custom game takes about a minute.
Splice for Windows
A vision model every clip in your capture folder, finds the moments that matter, and lifts them out as short highlights. Your clips never leave your machine — you control the keys, you control the cost.
01 — Library
Point Splice at any folder — OBS, in-game recorders, anything that drops MP4s on disk. Built-in profiles cover the usual suspects; adding a custom game takes about a minute.
02 — Editor
Drag highlights onto a multi-track timeline. Concat clips end-to-end, merge takes, balance audio levels per track, and scrub frame-accurate. Render a finished cut as a new MP4 — no bouncing through another app.
03 — Tunable
Per-game prompt, sample rate, temperature, clip pre/post buffers. Sensible defaults, none of them hidden. The kill editor lets you nudge timestamps and re-extract losslessly.
04 — Open models
Splice talks to OpenRouter — Gemini, Nemotron, Qwen, Gemma, whatever you trust. Quality, speed, and cost meters update as you switch. Per-capture cost shown to the cent.
Shipped
Stop orphaned clip <video> so recap audio doesn't double or leak
Refresh CLAUDE.md and AGENTS.md for current architecture
Add correlated comprehensive backend + frontend logging
Add clip favorites with filter and bulk toggle
Add SEO landing pages
Restructure site footer into grouped link columns
Add supported-games gallery and redesign game pages
Merge overlapping segments on edited re-extract
Normalize tz-aware datetimes when loading queue.json
Show View on Explore CTA instantly after publish
Route View on Explore CTAs through in-app router
Show loading hint while video metadata resolves
Clarify worktree merge step in post-task workflow
Add View on Explore CTA after publish success
Add View on Explore CTA after publish completes
Live render progress + open clips in Highlights