The dashboard

Everything Splice found, sorted into a column per game. Here's what you're looking at and what you can do with it.

The Dashboard is where every recording shows up after Splice picks it up. It’s built around one idea: get to the kill moments fast, with the original source clip always one click away.

How clips are grouped

The Dashboard arranges your recordings into a column per game — Valorant in one column, Apex in the next, and so on. Inside each column, every row is one source recording (one video file from your capture folder). Beneath the filename you’ll see a horizontal strip of small thumbnails — one per moment Splice flagged inside that recording, ordered by timestamp. A five-kill game in one 10-minute clip shows five thumbnails.

Hover the row to see the date and time the recording was made.

Status pills

Each game column’s header shows a quick breakdown of what’s happening in that column:

  • X analyzing (blue) — currently being processed
  • X queued (yellow) — waiting in the queue
  • X done (green) — analyzed, kills extracted
  • X failed (red) — something went wrong (open the row to retry)
  • X unprocessed (gray) — sitting on disk, not yet scanned
  • X kills (purple) — total kill highlights across the column

There’s no per-event color label inside the clip itself — every flagged moment is a kill or kill-adjacent event detected by the prompt for that game.

What you can do with a flagged moment

Click any clip thumbnail under a row to open the Edit Kill Detection dialog. From there you can:

  • Scrub the timeline around the kill.
  • Drag the in/out handles to retrim the highlight.
  • Add or remove kills manually.
  • Hit Save & Re-extract to write a fresh clip file with the new bounds.

The dialog also has a Show Clips button that reveals the extracted highlights in your file explorer.

Row-level actions live behind the hover menu next to the filename — Play source clip, Show in folder, Prioritize (for queued rows), Retry (for failed/completed rows), and Analyze (for unprocessed ones).

Recordings with no detections

If Splice analyzed a recording and found nothing, the row stays in its game column with a small No kills label on the right. The row is always visible — there’s no expand/collapse. You can still use the hover menu to play the source clip and scrub through it yourself if you think the AI missed something.

The queue indicator

At the bottom of the left sidebar you’ll see how many clips are currently being analyzed. Click the queue button (or hit Ctrl/Cmd + 8) to open the full queue panel.

Splice analyzes a few clips at a time in parallel — the default is 3, and you can change that under Settings → General → Parallel jobs. If you want to bump quality or speed, open the Models page and assign a different vision model to that game.

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